Carry, Ranged



(Innate): On champion kill or assist, Varus gains 40% attack speed for 6 seconds.On minion kill, Varus gains 20% attack speed for 3 seconds.
Cooldown:16 / 14 / 12 / 10 / 8 seconds
Cost:65 / 75 / 85 / 95 / 105 mana
Minimum Damage:10 / 43 / 77 / 110 / 143 (+1.0 per attack damaga)
Maximum Damage:15 / 65 / 115 / 165 / 215 (+1.6 per attack damage)
(First Cast): Varus starts drawing back his next shot, gradually increasing its range and damage.(Second Cast): Varus fires, dealing physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot, Varus cannot autoattack or use abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
On-hit Damage:8 / 12 / 16 / 20 / 24 (+0.25 per ability power)
Blight Damage per Stack:2 / 2.75 / 3.5 / 4.25 / 5% (+0.01% per ability power)
(Passive): Varus' basic attacks deal bonus magic damage and apply Blight for 6 seconds (stacks 3 times). Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack. This damage is capped against monsters.
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Physical Damage:55 / 95 / 135 / 175 / 215 (+0.6 per bonus attack damage)
Slow Percentage: 20 / 24 / 28 / 32 / 36%
(Active): Varus fires a hail of arrows that deals physical damage and desecrates the ground for 4 seconds.Desecrated Ground reduces healing effects by 50% and slows enemy movement speed.
Cost: 80 mana
Range: 925
Cooldown: 120 / 105 / 90 seconds
Magic Damage:150 / 250 / 350 (+1.0 per ability power)
(Active): Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.
Cost: 120 mana
Range: 1075