[Completed] Patch 7.22 Maintenance07.11.2017


On 8 November 2017, starting from 12:00 AM (GMT +8), ranked queues will be disabled in preparation for preseason 2018.

In preparation for Patch 7.22, on 9 November 2017 06:00 AM (GMT +8), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds to be prepped and ready by 12:00 PM (GMT +8).

To get yourself caught up with all the buffs and nerfs this round, read up the Patch notes below.

Hey team, Safelocked here. I'm the Lead Gameplay Producer, aka the Gameplay version of Lead Producer Joe "Audible Chocolate" New001, and before you dive into one of LoL’s biggest patch notes to date, I want to take a moment to recap this year. Side note: If you landed here looking for more Runes Reforged information, click here.

Let’s start with class updates. Last preseason, we updated Assassins as a continuation of these (i.e. Juggernauts, Marksmen, Mages), and in midseason, we updated Tanks. After seeing the mixed impact of class updates though, we decided to move away from this approach to push individual champions further in bigger and more targeted ways. We went big with Warwick’s blood hunting, Galio’s colossal impact, Urgot’s infamous shotgun knees, and Eve’s charming mind games.

We went more targeted with ability updates: smaller scale changes on champions that might’ve worked a few years ago but now needed some extra love to better define their space within LoL. There were a bunch of them starting with Alistar stampeding his way, to giving Rek'Sai more teeth, to more recently bringing Azir's groove back and modernizing Xin Zhao.

We also welcomed new champions: Xayah and Rakan as the ultimate power-couple; Kayn, the wall-walking shadow reaper; Ornn, your resident blacksmith demigod—and we have one more bubbling up soon.

Supports got a few more legendary item options like Redemption and Knight’s Vow, and Rift Herald’s evolved to become a meaningful strategic objective on Summoner’s Rift.

Now it’s finally preseason, and we’re ready to introduce some big changes we've been working on. We’re combining runes and masteries into one new system that lets you customize your playstyle, streamlines your choices, and is free for everyone so we’re all on the same playing field. Additionally, you’ll be able to progress beyond level 30 and get more satisfying rewards that level up with you.

We've been talking about preseason changes for about six months now, and if you haven't heard about them just yet: They’ll look crazy. They might actually be crazy too—it's preseason, after all! We’re looking to discover with you, outplay each other, and learn again. We’re in our most ambitious preseason yet, and we're excited to chart this unknown territory together.

See you on the Rift,
Safelocked

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Preseason Update 2018 Spotlight

Find out about the big changes coming to League of Legends this preseason, like Runes Reforged, updates to the progression system, and changes in in-game currencies, along with introducing veteran rewards and the new Essence Emporium.

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Runes Reforged

Runes Reforged is hitting the Rift this preseason, and if you have no idea what's this about, here are some useful links:

Resolve

LIVE FOREVER! Resolve is about durability and crowd control.

Path Bonus

RESOLVE + ANY PATH +130 Health

You may choose one of the following:


Grasp of the Undying

NOODLE SLURP Every 4 seconds in combat, your next basic attack on a champion will: Deal bonus magic damage equal to 4% of your max health, heal you for 2% of your max health, and permanently increase your health by 5
NO CHOPSTICKS Ranged champions’ damage and healing are halved and they gain 2 permanent health instead

Aftershock

CALL ME QUAKE After immobilizing an enemy champion, increase your Armor and Magic Resist by 20 + 30% for 2.5 seconds, then explode, dealing magic damage to nearby enemies
DAMAGE 40 - 140 (+3.5% of your maximum health)
COOLDOWN 20 seconds

Guardian

DEFINITELY NOT BRAUM Guard allies within 175 units of you and allies you target with spells for 2.5 seconds. While Guarding, if you or the ally take damage, both of you gain a shield and activate haste for 1.5 seconds.
COOLDOWN 45 seconds
SHIELD 60 - 150 +(0.20 AP) + (+10% bonus health)
HASTE +20% Movement Speed

You may choose one of the following:


Unflinching

2FAST2TENACIOUS After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.

Demolish

FALCON PUNCH Charge up a powerful attack against a tower over 4 seconds while within 600 range of it. The charged attack deals 125 (+30% of your max health) bonus physical damage.
COOLDOWN 45 seconds

Font of Life

TAG Impairing the movement of an enemy champion marks them for 4 seconds
SAVED Ally champions who attack marked enemies heal for 5 + 1.0% of your max health over 2 seconds

You may choose one of the following:


Iron Skin

IT'S FREE Gain +5 Armor
LIQUID COURAGE Heal effects from consumables, heals for 20+ health, and shields increase your Armor by 5% for 3 seconds

Mirror Shell

IT'S FREE Gain +5 Magic Resist.
LIQUID COURAGE Heal effects from consumables, heals for 20+ health, and shields increase your Magic Resist by 5% for 3 seconds

Conditioning

TRAINING PAYS OFF After 10 minutes, gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 5%

You may choose one of the following:


Overgrowth

TAKE MY ENERGY Permanently gain 0.2% maximum health for every 8 monsters or enemy minions that die near you

Revitalize

ENERGY DRINK Heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health

Second Wind

RESPIRATE HIM, DOC After taking damage from an enemy champion, heal for 4% of your missing health +6 over 10 seconds.

Domination

HUNT AND ELIMINATE YOUR PREY! Domination is about burst damage and target access.

Path Bonus

DOMINATION + ANY PATH +11 Attack Damage or +18 Ability Power, adaptive

You may choose one of the following:


Electrocute

FOUR! Hitting a champion with 3 separate attacks or abilities within 3 seconds deals bonus adaptive damage
DAMAGE 50 - 220 based on level (+0.50 bonus AD, +0.3 AP) damage

Predator

THE HUNT IS ON Enchants your boots with the active effect “Predator.” Predator to channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds. Damaging attacks or abilities end this effect, dealing 60 - 140 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
COOLDOWN 180 seconds to 120 seconds based on level. Starts the game on cooldown and goes on cooldown if interrupted while channeling.

Dark Harvest

2SPOOPY Champions, large minions, and large monsters drop soul essence on death. Collect souls to become Soul Charged. Your next attack on a champion or structure consumes Soul Charged to deal bonus adaptive damage.
DEFINITELY NOT THRESH Soul Charged lasts 20 seconds, increased to 300 seconds after collecting 150 soul essence
HOARDER Bonus damage: 40 - 80 (+0.25 bonus AD) (+0.2 AP) + soul essence collected
21 GRAMS? Champions - 6 soul essence // Monsters - 2 soul essence // Minions - 4 soul essence

You may choose one of the following:


Cheap Shot

BULLY Damaging champions with impaired movement or actions deals 12 - 30 bonus true damage (based on level)
COOLDOWN 4 seconds - activates on damage occurring after the impairment

Taste of Blood

YUM! Heal when you damage an enemy champion
TRANSFUSION Healing: 18 - 35 (+0.20 bonus AD, +0.1 AP) health based on level

Sudden Impact

I WAS HIDING! After exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you 10 Lethality and 8 Magic Penetration for 5 seconds
COOLDOWN 4 seconds

You may choose one of the following:


Zombie Ward

THAT'S KINDA CUTE After killing a ward, a friendly Zombie Ward is raised in its place. Additionally, when your wards expire, they reanimate as Zombie Wards.
UNDEAD FRIEND Zombie Wards are visible, last for 180 seconds, and don't count towards your ward limit

Ghost Poro

FLUFFY BOI Enter a brush to summon a poro after a brief channel. The poro will stay behind to give you vision until you summon a new one.
THAT'S NOT VERY NICE If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 3 seconds cooldown
WHY WOULD YOU DO THAT Poro channel is interrupted if you enter combat with a champion

Eyeball Collection

I SEE WHAT YOU DID THERE Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected.

You may choose one of the following:


Ravenous Hunter

SADIST Heal for a percentage of the damage dealt by your abilities
MORE BLOOD Heals for 2.5% + 2.5% per Bounty Hunter stack
KILL 'EM ALL Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion
MANO-A-MANO Healing reduced to one third for Area of Effect abilities

Ingenious Hunter

ALWAYS READY Gain 10% active item CDR plus an additional 6% per Bounty Hunter stack (includes Trinkets)
REKT Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion

Relentless Hunter

I WILL FIND YOU Gain 8 out of combat Movement Speed plus 8 per Bounty Hunter stack
AND I WILL KILL YOU Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion

Precision

BECOME A LEGEND! Precision is about improved basic attacks and sustained damage.

Path Bonus

Precision + any path +18% Attack Speed

You may choose one of the following:


Press the Attack

GROOVY Hitting an enemy champion with 3 consecutive basic attacks deals 30 - 120 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 12% from all sources for 6 seconds

Lethal Tempo

CRUISING SPEED 1.5 seconds after damaging a champion gain 30 - 80% Attack Speed (based on level) for 3 seconds. Attacking a champion extends the effect to 6 seconds.
COOLDOWN 10 seconds
OVER 9000!!! Lethal Tempo allows you to temporarily exceed the attack speed limit

Fleet Footwork

LIKE THE BUNNY Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.
FULL BATTERY Energized attacks heal you for 5 - 50 (+0.10 Bonus AD, +0.20 AP) and grant +30% Movement Speed for 1 seconds
SMOL GUYS Healing is 60% as effective when used on a minion

You may choose one of the following:


Overheal

WASTE NOT Excess healing on you becomes a shield, for up to 10% of your total health + 10
I HEARD YOU LIKE HEALS Shield is built up from 30% of excess self-healing, or 300% of excess healing from allies

Triumph

GET EM, TIGER Takedowns restore 15% of your missing health and grant an additional 25 gold

Presence of Mind

UNLIMITED POWAH For 5 seconds after gaining a level or takedown any mana you spend is fully restored

You may choose one of the following:


Legend: Alacrity

GOTTA GO FAST Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks)
FAME Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

Legend: Tenacity

TRY AND STOP ME Gain 5% tenacity plus an additional 1.5% for every Legend stack (max 10 stacks)
GLORY Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

Legend: Bloodline

THE IRON PRICE Gain 0.8% life steal for every Legend stack (max 10 stacks)
PRESTIGE Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill

You may choose one of the following:


Coup de Grace

RUTHLESS Deal 10% more damage to champions who have less than 40% health
DID SOMEONE SAY PENTAKILL Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds

Sorcery

UNLEASH DESTRUCTION! Sorcery is about empowered abilities and resource manipulation.

Path Bonus

Sorcery + any path Sorcery + Precision +15 attack damage or +25 ability power, adaptive

You may choose one of the following:


Summon Aery

FAIRY POWER Your attacks and abilities send Aery to a target, damaging enemies or shielding allies
DAMAGE 20 - 60 based on level (+0.10 AP and +0.15 bonus AD)
SHIELD Shield: 30 - 80 based on level (+0.25 AP and +0.40 bonus AD)
COME BACK Aery cannot be sent out again until she returns to you

Arcane Comet

COMET ME BRO Damaging a champion with an ability hurls a comet at their location, or if Arcane Comet is on cooldown, reduces its remaining cooldown
ADAPTIVE DAMAGE 30 - 100 (based on level) (+0.20 AP and +0.35 bonus AD)
COOLDOWN 20 - 8 seconds (based on level)
COOLDOWN REDUCTION Single target: 20% // Area of Effect: 10% // Damage over time: 5%

Phase Rush

ZOOM ZOOM Hitting an enemy champion with 3 attacks or separate abilities within 3 seconds grants 15 - 40% Movement Speed based on level
DURATION 3 seconds
COOLDOWN 15 seconds
NO REALLY, ZOOM ZOOM Additionally, melee champions gain 75% Slow Resistance for the duration

You may choose one of the following:


Nullifying Orb

CAN'T BURST THIS When you take magic damage that would reduce your Health below 30%, gain a shield that absorbs 40 - 120 magic damage based on level (+0.10 AP and +0.15 bonus AD) for 4 seconds
COOLDOWN 60 seconds

Manaflow Band

THE LAST MANABENDER Every 60 seconds, your next ability used has its mana or energy cost refunded and restores 8% of your missing mana or energy

The Ultimate Hat

10 POINTS TO DEMACIA Your ultimate's cooldown is reduced by 5%. Each time you cast your ultimate, its cooldown is further reduced by 2%. Stacks up to 5 times.

You may choose one of the following:


Transcendence

PERFECT 10 Gain 10% CDR when you reach level 10
ALL THE COOLDOWNS Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power

Celerity

SUPERSONIC Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level)

Absolute Focus

ON A ROLL While above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level)

You may choose one of the following:


Scorch

THAT'S HOT Your next ability hit sets champions on fire, dealing 30 - 60 bonus magic damage based on level after 1 seconds
COOLDOWN 20 seconds

Waterwalking

GET YOUR FLOATIES Gain 25 Movement Speed and an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level) when in the river

Gathering Storm

MUH SCALING Every 10 minutes gain Ability Power or Attack Damage, adaptive
10 MINUTES +8 AP or 5 AD
20 MINUTES +24 AP or 14 AD
30 MINUTES +48 AP or 29 AD
40 MINUTES +80 AP or 48 AD
50 MINUTES +120 AP or 72 AD
60 MINUTES +168 AP or 101 AD

Inspiration

OUTWIT MERE MORTALS! Inspiration is about using creative tools and bending some rules.

Path Bonus

INSPIRATION + RESOLVE +20% Potion and Elixir Duration +145 Health
INSPIRATION + DOMINATION +20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + SORCERY +20% Potion and Elixir Duration +16 Attack Damage or +27 Ability Power, adaptive
INSPIRATION + PRECISION +20% Potion and Elixir Duration +20% Attack Speed

You may choose one of the following:


Unsealed Spellbook

KEEP YOUR RECEIPT Gain a Summoner Shard at 2 minutes and another every 6 minutes after (max 2 shards). While near the shop, you can exchange 1 Summoner Shard to replace a Summoner Spell with a different one.
UR A WIZARD Summoner Spell cooldowns are reduced by 25%
CAN'T BUY TALENT Buying Smite won't grant access to Smite items (you'll have to start with Smite)
SUMMONER FRAUD You cannot have two of the same Summoner Spell

Glacial Augment

SLOW-MO Basic attacking a champion slows them for 2 seconds. The slow increases in strength over its duration.
CHILL Ranged attacks slow by up to 20% - 40%
SUPER CHILL Melee attacks slow by up to 40% - 50%
WITH MY FREEZE RAY Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for 5 seconds and slowing all units inside by 50%
COOLDOWN 7 - 4 seconds per unit

Kleptomancy

STICKY FINGERS After using an ability, your next attack on a champion grants bonus gold. There's a chance you'll also gain a consumable.

You may choose one of the following:


Hextech Flashtraption

*POOF* While Flash is on cooldown it is replaced by Hexflash
HEXFLASH Channel for 2 seconds to blink to a new location
COOLDOWN 20 seconds. Goes on a 10 second cooldown when you enter champion combat.

Biscuit Delivery

FRESH FROM THE OVEN Gain a Total Biscuit of Everlasting Will every 3 minutes, until 12 minutes
ARE YOU HUNGRY? Biscuits restore 15% of your missing health and mana. Consuming any Biscuit increases your mana cap by 40 mana permanently.
MANALESS Champions without mana restore 20% missing health instead

PERFECT TIMING

TICK TOCK Start the game with a Commencing Stopwatch that transforms into a Stopwatch after 6 minutes. Stopwatch has a one time use Stasis effect.
WIBBLY WOBBLY TIMEY WIMEY Reduces the cooldown of Zhonya's Hourglass, Guardian Angel, and Gargoyle Stoneplate by 15%

You may choose one of the following:


Transcendence

PERFECT 10 Gain 10% CDR when you reach level 10
ALL THE COOLDOWNS Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power

Celerity

SUPERSONIC Gain 4% increased Movement Speed and add 8% of your Bonus Movement Speed to your AP or AD, adaptive (based on level)

Absolute Focus

ON A ROLL While above 70% health, gain an adaptive bonus of up to 24 Attack Damage or 40 Ability Power (based on level)

You may choose one of the following:


Magical Footwear

BUT ONLY SLIGHTLY You get free Slightly Magical Boots at 10 minutes, but you cannot buy boots before then. For each takedown, you acquire the boots 30 seconds sooner.
DISCOUNT Slightly Magical Boots give you an additional +10 Movement Speed and upgrade for 50 gold less

Future's Market

STUDENT LOANS You can enter debt to buy items. The amount you can borrow increases over time.
LENDING FEE 50 gold
DEBT LIMIT 150 + 5 per minute
TURNING LEGAL Debt doesn't become available until 2 minutes

Minion Dematerializer

THEY HAVE FAMILIES Start the game with 6 Minion Dematerializers that kill and absorb lane minions instantly. Minion Dematerializers are on cooldown for the first 155 seconds of the game.
YOU SAVAGE Absorbing a minion increases your damage by +4% against that type of minion permanently plus an extra 1% for each additional minion of that type absorbed
Beyond

You may choose one of the following:


Cosmic Insight

SO +5% cooldown reduction
MANY +5% maximum cooldown reduction
STATS +5% Summoner Spell cooldown reduction
WOAH +5% item cooldown reduction

Approach Velocity

80KM/H Gain 10% Movement Speed towards nearby ally champions that are movement impaired or enemy champions that you impair
RANGE 1000 units

Celestial Body

YOU'RE A STAR +100 permanent health
SO IN-TEN-SE dDeals 10% less damage to champions and monsters until the 10 minute mark

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Champions

Our old rune system gave champions a lot of raw base stats, and especially early game those stats heavily impact the feeling of basic actions, like last-hitting and jungle clears. We want a lot of the instincts players have about the game to remain consistent, so we're pumping a lot of base stats directly back into the champions themselves. For the most part, this means Health, Armor, or Attack Damage, but we've also taken this opportunity to introduce a new stat into the game: bonus Attack Speed at level 1.

A - E

Aatrox

BASE ARMOR 24.38 33
BASE ATTACK DAMAGE 60.38 68

W - Blood Price

BASE DAMAGE 45/80/115/150/185 50/85/120/155/190

E - Blades of Torment

BASE DAMAGE 70/110/150/190/230 75/115/155/195/235

Ahri

BASE HEALTH 514.4 526
HEALTH GROWTH STAT 80 92

Akali

BASE HEALTH 587.8 593
HEALTH GROWTH STAT 85 90
BASE ARMOR 26.38 31

Alistar

BASE ARMOR 24.38 44

Amumu

BASE ARMOR 23.54 33
BONUS ATTACK SPEED AT LEVEL 1 +15%

Anivia

BASE HEALTH 467.6 480
HEALTH GROWTH STAT 70 82

Annie

BASE HEALTH 511.68 524
HEALTH GROWTH STAT 76 88

Ashe

BASE ATTACK DAMAGE 56.51 65
BASE ARMOR 21.21 30

Aurelion Sol

BASE HEALTH 550 562
HEALTH GROWTH STAT 80 92

Azir

BASE HEALTH 540 552
HEALTH GROWTH STAT 80 92

Bard

BASE ARMOR 25 34

Blitzcrank

BASE ARMOR 24.38 44

Brand

BASE HEALTH 507.68 520
HEALTH GROWTH STAT 76 88

Braum

BASE ARMOR 26.72 47

W - Stand Behind Me

BASE BONUS ARMOR 15/17.5/20/22.5/25 17.5/20/22.5/25/27.5

Caitlyn

BASE ATTACK DAMAGE 53.66 62
BASE ARMOR 22.88 31.88

Camille

BASE ARMOR 26 35
BASE ATTACK DAMAGE 60 68

W - Tactical Sweep

BASE DAMAGE 65/95/125/155/185 70/100/130/160/190

E - Hookshot

BASE DAMAGE 70/115/170/205/250 75/120/175/210/255

Cassiopeia

BASE HEALTH 525 537
HEALTH GROWTH STAT 75 87

Cho'Gath

BASE ARMOR 28.88 38
BASE ATTACK DAMAGE 61.16 69

Corki

BASE ATTACK DAMAGE 55 63
BASE ARMOR 23.38 28
BASE HEALTH 512.76 >> 518
HEALTH GROWTH STAT 82 87

Q - Phosphorus Bomb

BASE DAMAGE 70/115/160/205/250 75/120/165/210/255

Darius

BASE ATTACK DAMAGE 56 64
BASE ARMOR 30 39

Diana

BASE HEALTH 589.2 594
HEALTH GROWTH STAT 90 95
BASE ARMOR 26.05 31

Dr. Mundo

BASE ARMOR 26.88 36
BONUS ATTACK SPEED AT LEVEL 1 +15%

Draven

ATTACK DAMAGE 55.8 64
BASE ARMOR 25.54 35

Q - Spinning Axe

BASE DAMAGE 30/35/40/45/50 35/40/45/50/55

E - Stand Aside

BASE DAMAGE 70/105/140/175/210 75/110/145/180/215

Ekko

BASE HEALTH 580 585
HEALTH GROWTH STAT 80 85
BASE ARMOR 27 32

Elise

BASE HEALTH 529.4 534
HEALTH GROWTH STAT 80 85
BASE ATTACK DAMAGE 47 55
BASE ARMOR 22.13 27

Evelynn

BASE ARMOR 28 37

Passive - Demon Shade

CHANGED Damage from any source puts Demon Shade on a 4 second cooldown Damage from enemy champions puts Demon Shade on a 1.5 second cooldown

Ezreal

BASE ATTACK DAMAGE 55.66 64
BASE ARMOR 21.88 31

E - Arcane Shift

BASE DAMAGE 75/125/175/225/275 80/130/180/230/280

F - K

Fiddlesticks

BASE ARMOR 20.88 30

Fiora

BASE ARMOR 24 33
BASE ATTACK DAMAGE 60 68

Passive - Duelist's Dance

Base True % Max Health True Damage 2% 2.5%

Q - Lunge

BASE DAMAGE 65/75/85/95/105 70/80/90/100/110

Fizz

BASE HEALTH 558.48 570
HEALTH GROWTH STAT 86 98

Galio

BASE HEALTH 550 562
HEALTH GROWTH STAT 100 112

Gangplank

BASE ARMOR 26 35
BASE ATTACK DAMAGE 56 64

Passive - Trial by Fire

BASE DAMAGE 45/215 (+10 per level) 55/225 (+10 per level)

Garen

BASE ARMOR 26.54 36
BASE ATTACK DAMAGE 57.88 66

Gnar

BASE ARMOR (Mini) 23 32
BASE ATTACK DAMAGE (Mini) 51 59
BASE ARMOR (Mega) 26.5 36
BASE ATTACK DAMAGE (Mega) 57 65

Gragas

BASE ARMOR 26.05 35.05

Graves

BASE ATTACK DAMAGE 60.83 69
BASE ARMOR 24.38 33

Q - End of the Line

Line BASE DAMAGE 40/60/70/90/100 45/60/75/90/105
Explosion BASE DAMAGE 80/110/140/170/200 85/115/145/175/205

Hecarim

BASE ARMOR 26.72 36
BASE ATTACK DAMAGE 58 66

Q - Rampage

BASE DAMAGE 50/85/120/155/190 55/90/125/160/195

E - Devastating Charge

Min BASE DAMAGE 40/75/110/145/180 45/80/115/150/185
Max BASE DAMAGE 80/150/220/290/360 90/160/230/300/370

Heimerdinger

BASE HEALTH 476 488
HEALTH GROWTH STAT 75 87

Illaoi

BASE ARMOR 26 35
BASE ATTACK DAMAGE 60 68

Irelia

BASE ARMOR 25.30 34
BASE ATTACK DAMAGE 61.54 70

Ivern

BASE HEALTH 580 585
HEALTH GROWTH STAT 90 95
BASE ARMOR 22 27

Janna

BASE ARMOR 19.38 28

Jarvan IV

BASE ARMOR 29 38
BASE ATTACK DAMAGE 55.71 64

Q - Dragon Strike

BASE DAMAGE 70/115/160/205/250 80/125/170/215/260

Jax

BASE ARMOR 27.04 36
BASE ATTACK DAMAGE 61.97 70

Q - Leap Strike

BASE DAMAGE 70/110/150/190/230 80/120/160/200/240

E - Counter Strike

Minimum BASE DAMAGE 50/75/100/125/150 55/80/105/130/155

Jayce

BASE ATTACK DAMAGE 50.38 58
BASE ARMOR 22.38 27
Base HP 571.20 576
HP per Level 90 95

Q - Shock Blast

BASE DAMAGE Increased from 70/120/170/220/270/320 80/130/180/230/280/330

Q - To the Skies!

BASE DAMAGE Increased from 35/70/105/140/175/210 45/80/115/150/185/220

R - Mercury Hammer

Empowered Attack BASE DAMAGE 20/60/100/140 25/65/105/145

Jhin

BASE ATTACK DAMAGE 53 61
BASE ARMOR 20 29

Jinx

BASE ATTACK DAMAGE 58.46 66
BASE ARMOR 22.88 32

Kalista

BASE ARMOR 19.01 28
BASE ATTACK DAMAGE 63 71

Karma

BASE HEALTH 522.44 534
HEALTH GROWTH STAT 83 95

Karthus

BASE HEALTH 516 528
HEALTH GROWTH STAT 75 87

Kassadin

Health 564.04 576
HEALTH GROWTH STAT 78 90

Katarina

BASE HEALTH 590 602
HEALTH GROWTH STAT 82 94

Kayle

BASE HEALTH 574.24 586
HEALTH GROWTH STAT 93 105
BONUS ATTACK SPEED AT LEVEL 1 15%

Kayn

BASE ARMOR 29 38
BASE ATTACK DAMAGE 60 68

Q - Reaping Slash

BASE DAMAGE 55/75/95/115/135 60/80/100/120/140

W- Blade's Reach

BASE DAMAGE 80/125/170/215/260 90/135/180/225/270

Kennen

BASE HEALTH 535.72 541
HEALTH GROWTH STAT 79 84
BASE ARMOR 24.3 29

Kha'Zix

Base Stats

BASE ARMOR Increased from 27 36
BASE ATTACK DAMAGE 55.21 63

Passive - Unseen Threat

BASE DAMAGE 10 - 146 14 - 150 (based on character Level)

Q - Taste Their Fear

BASE DAMAGE 60/85/110/135/160 65/90/115/140/165

W - Void Spike

BASE DAMAGE 80/110/145/175/205 85/115/145/175/205/235

Kindred

BASE ATTACK DAMAGE 57 65
BASE ARMOR 20 29

Q - Dance of Arrows

BASE DAMAGE 55/75/95/115/135 60/80/100/120/140

E - Mounting Dread

BASE DAMAGE 60/80/100/120/140 65/85/105/125/145

Kled

BASE ARMOR 26 35
BASE ATTACK DAMAGE 55 63

Q - Bear Trap on a Rope

Initial BASE DAMAGE 25/50/75/100/125 30/55/80/105/130
Yank BASE DAMAGE 50/100/150/200/250 60/110/160/210/260

Q - Pocket Pistol

BASE DAMAGE 30/45/60/75/90 35/50/65/80/95

W - Violent Tendencies

4th Hit % Health Damage 4/4.5/5/5.5/6 4.5/5/5.5/6/6.5%

E - Jousting

BASE DAMAGE 20/45/70/95/120 25/50/75/100/125

Kog'Maw

BASE ATTACK DAMAGE 57.46 65
BASE ARMOR 19.88 29

L - R

LeBlanc

BASE HEALTH 516 528
HEALTH GROWTH STAT 80 92

Lee Sin

BASE ARMOR 24.22 33
BASE ATTACK DAMAGE 61.18 69

Q - Sonic Wave

BASE DAMAGE 50/80/110/140/170 55/85/115/145/175

Q - Resonating Strike

BASE DAMAGE 50/80/110/140/170 55/85/115/145/175

E - Tempest

BASE DAMAGE 60/95/130/165/200 70/105/140/175/210

Leona

BASE ARMOR 27.21 47

W - Eclipse

BASE ARMOR 20/30/40/50/60 25/35/45/55/65

Lissandra

BASE HEALTH 506.12 518
HEALTH GROWTH STAT 75 87

Lucian

BASE ATTACK DAMAGE 57.46 65
BASE ARMOR 24.04 33

Q - Piercing Light

BASE DAMAGE 80/115/150/185/220 85/120/155/190/225

Lulu

BASE ARMOR 19.22 28

Malphite

BASE ARMOR 28.30 37
BONUS ATTACK SPEED AT LEVEL 1 +15%

Malzahar

BASE HEALTH 525 537
HEALTH GROWTH STAT 75 87

Maokai

BASE ARMOR 30 39
BONUS ATTACK SPEED AT LEVEL 1 +15%

Master Yi

BASE ARMOR 24.04 33
BASE ATTACK DAMAGE 60.04 68

Miss Fortune

BASE ATTACK DAMAGE 46 54
BASE ARMOR 24.04 33

Mordekaiser

BASE HEALTH 525 530
HEALTH GROWTH STAT 73 78
BASE ARMOR 20 25

Morgana

BASE HEALTH 547.48 559
HEALTH GROWTH STAT 86 98

Nami

BASE ARMOR 19.72 29

Nasus

BASE ARMOR 24.88 34
BASE ATTACK DAMAGE 59.18 67

Nautilus

BASE ARMOR 26.46 35
BONUS ATTACK SPEED AT LEVEL 1 +15%

Nidalee

BASE HEALTH 540 545
HEALTH GROWTH STAT 80 85
BASE ATTACK DAMAGE 53 61
BASE ARMOR 22.88 28

Nocturne

BASE ARMOR 26.88 36
BASE ATTACK DAMAGE 59.21 67

Q - Duskbringer

BASE DAMAGE 60/105/150/195/240 65/110/155/200/245

Nunu

BASE ARMOR 23 28
BASE HEALTH 535 540
HEALTH GROWTH STAT 85 90
BASE ATTACK DAMAGE 59 67

Olaf

BASE ARMOR 26.04 35
BASE ATTACK DAMAGE 59.98 68

Q - Undertow

BASE DAMAGE 70/115/160/205/250 80/125/170/215/260

Orianna

BASE HEALTH 517.72 530
HEALTH GROWTH STAT 79 91

Pantheon

BASE ARMOR 27.65 37
BASE ATTACK DAMAGE 55.57 64

Q - Spear Shot

BASE DAMAGE 65/100/145/185/225 75/110/155/195/235

E - Heartseeker Strike

BASE DAMAGE 80/130/180/230/280 100/150/200/250/300

Poppy

BASE ARMOR 29 38
BASE ATTACK DAMAGE 56 64

Q - Hammer Shock

BASE DAMAGE 35/55/75/95/115 40/60/80/100/120

E - Heroic Charge

BASE DAMAGE 50/70/90/110/130 55/75/95/115/135

R - Keeper's Verdict

BASE DAMAGE 200/300/400 210/310/410

Quinn

BASE ATTACK DAMAGE 54.46 62
BASE ARMOR 23.38 32

Rakan

BASE ARMOR 24 36
BASE ATTACK DAMAG 62 70

Rammus

BASE ARMOR 31.38 40
BONUS ATTACK SPEED AT LEVEL 1 +15%

Rek'Sai

BASE ARMOR 24 33
BASE ATTACK DAMAGE 57.5 66

Q - Queen's Wrath

BASE DAMAGE 15/20/25/30/35 20/25/30/35/40

W - Un-burrow

BASE DAMAGE 50/65/80/95/110 55/70/85/100/115

E - Furious Bite

BASE DAMAGE 50/60/70/80/90 55/65/75/85/95

Renekton

BASE ARMOR 25.58 35
BASE ATTACK DAMAGE 58.33 66

Q - Cull the Meek

BASE DAMAGE 60/90/120/150/180 65/95/125/155/185

E - Slice and Dice

BASE DAMAGE 30/60/90/120/150 40/70/100/130/160
Enraged BASE DAMAGE 45/90/135/180/225 55/100/145/190/235

Rengar

Base Stats

BASE ARMOR 25 34
BASE ATTACK DAMAGE 60 68

Riven

BASE ARMOR 24.38 33
BASE ATTACK DAMAGE 56.04 64

Passive - Runic Blade

Rune Charge Duration Increased from 5 seconds 6 seconds

W - Ki Burst

BASE DAMAGE Increased from 50/80/110/140/170 55/85/115/145/175

E - Valor

Shield Strength increased from 90/120/150/180/210 95/125/155/185/215

Rumble

BASE HEALTH 584.4 589
HEALTH GROWTH STAT 80 85
BASE ARMOR 25.88 31

Ryze

BASE HEALTH 558.48 570
HEALTH GROWTH STAT 86 98

S - U

Sejuani

BASE ARMOR 27 36
BASE ATTACK DAMAGE 56 64

Shaco

BASE ARMOR 20.88 26
BASE ATTACK DAMAGE 57.58 66
BASE HEALTH 582.12 >> 587
BASE HEALTH / Level 84 89

R - Two-Shiv Poison

BASE DAMAGE 50/75/100/125/150 55/80/105/130/155

Shen

BASE ARMOR 25 34
BONUS ATTACK SPEED AT LEVEL 1 +15%

Shyvana

BASE ARMOR 29 38
BASE ATTACK DAMAGE 60.71 69

Singed

BASE ARMOR 27.88 37

Sion

BASE ARMOR 23.04 32
BASE ATTACK DAMAGE 59.72 68

Sivir

BASE ATTACK DAMAGE 57.46 65
BASE ARMOR 22.21 31

Skarner

BASE ARMOR 29.38 38
BASE ATTACK DAMAGE 57.16 65

Sona

BASE ARMOR 20.54 30

Soraka

BASE ARMOR 23.38 32

Swain

BASE HEALTH 516.04 528
HEALTH GROWTH STAT 90 102

Syndra

BASE HEALTH 511.04 523
HEALTH GROWTH STAT 78 90

Tahm Kench

BASE ARMOR 27 47

Taliyah

BASE HEALTH 520 532
HEALTH GROWTH STAT 75 87

Talon

BASE ARMOR 26.88 32
BASE ATTACK DAMAGE 60 68
BASE HEALTH 583 588
HEALTH GROWTH 90 95

Passive - Blade's End

BASE DAMAGE/Champion level 60/70/80/90/100/110/120/130/140/150/160 75/85/95/105/115/125/135/145/155/165/175 at@ levels 1 - 11

Q - Noxian Diplomacy

BASE DAMAGE 60/85/110/135/160 65/90/115/140/165

W - Rake

Reel Back BASE DAMAGE 60/85/110/135/160 70/95/120/145/170

Taric

BASE ARMOR 25 45

Passive - Bravado

BASE DAMAGE 22 - 90 25 - 93 based on level

E - Dazzle

BASE DAMAGE 100/145/190/235/280 105/150/195/240/285

Teemo

BASE HEALTH 515.76 528
HEALTH GROWTH STAT 82 94
BASE ATTACK DAMAGE 49.54 58

Thresh

BASE ATTACK DAMAGE 47.7 56
BASE ARMOR 16 28

Tristana

BASE ATTACK DAMAGE 56.96 65
BASE ARMOR 22 31

E - Explosive Charge

Active BASE DAMAGE 55/65/75/85/95 60/70/80/90/100

Trundle

BASE ARMOR 27.54 37
BASE ATTACK DAMAGE 60.04 68

Tryndamere

BASE ATTACK DAMAGE 61.38 69
BASE ARMOR 24.11 33

E - Spinning Slash

BASE DAMAGE 70/100/130/160/190 80/110/140/170/200

Twisted Fate

BASE HEALTH 521.76 534
HEALTH GROWTH STAT 82 94

Twitch

BASE ATTACK DAMAGE 55.46 63
BASE ARMOR 23.04 32

Udyr

BASE ARMOR 25.47 34
BASE ATTACK DAMAGE 58.29 66

Urgot

Last patch we tried to make Urgot's abilities more reliable, but we think we went a bit too far on Q, so we're partially reverting that change.

Base Stats

BASE ATTACK DAMAGE 55 63
BASE ARMOR 30 39

Q - Corrosive Charge

TIME BEFORE DETONATION 0.5 seconds 0.6 seconds

V - Z

Varus

BASE ATTACK DAMAGE 54.66 63
BASE ARMOR 23.21 32.21

E - Hail of Arrows

BASE DAMAGE 65/100/135/170/205 70/105/140/175/210

Vayne

BASE ATTACK DAMAGE 55.88 64
BASE ARMOR 19.01 28

E - Condemn

BASE DAMAGE 45/80/115/150/185 50/85/120/155/190

Veigar

BASE HEALTH 492.76 505
HEALTH GROWTH STAT 82 94

Vel'Koz

BASE HEALTH 507.68 520
HEALTH GROWTH STAT 76 88

Vi

BASE ARMOR 25.88 35
BASE ATTACK DAMAGE 55.88 64

Q - Vault Breaker

BASE DAMAGE (Min) 50/75/100/125/150 55/80/105/130/155
BASE DAMAGE (Max) 100/150/200/250/300 110/160/210/260/310

Viktor

BASE HEALTH 516.04 528
HEALTH GROWTH STAT 78 90

Vladimir

BASE HEALTH 525 537
HEALTH GROWTH STAT 84 96

Volibear

BASE ARMOR 26.38 35
BASE ATTACK DAMAGE 57 65

Warwick

BASE ARMOR 24.04 33
BASE ATTACK DAMAGE 58 66

Wukong

BASE ARMOR 24.88 34
BASE ATTACK DAMAGE 59.88 68

E - Nimbus Strike

BASE DAMAGE 60/105/150/195/240 65/110/155/200/245

Xerath

BASE HEALTH 514.4 526
HEALTH GROWTH STAT 80 92

Xin Zhao

BASE ARMOR 25.88 35
BASE ATTACK DAMAGE 57.54 66

Q - Three Talon Strike

BASE DAMAGE PER STRIKE 15/20/25/30/35 20/25/30/35/40

Yasuo

BASE ARMOR 24.71 30
BASE HEALTH 517.76 522
HEALTH GROWTH STAT 82 87
LEVEL 1 BONUS ATTACK SPEED 4%
BASE ATTACK DAMAGE 55.38 60

Yorick

For a champion who has split-pushing built into his kit, Yorick isn't actually knocking down towers quickly enough.
BASE ARMOR 30 39
BASE ATTACK DAMAGE 57 65

Q - Last Rites

DIG THE FOUNDATIONS Now affects turrets

Zac

BASE ARMOR 24 33
LEVEL 1 BONUS ATTACK SPEED +15%

Zed

BASE ARMOR 26.88 32
BASE ATTACK DAMAGE 54.71 63
BASE HEALTH 579 584
HEALTH GROWTH STAT 80 85

Q - Razor Shuriken

BASE DAMAGE 70/105/140/175/210 80/115/150/185/220

E - Shadow Slash

BASE DAMAGE 65/90/115/140/165 70/95/120/145/170

Ziggs

HEALTH 524.4 536
HEALTH GROWTH STAT 80 92

Zilean

BASE ARMOR 19.13 28

Zyra

BASE ARMOR 20.04 29
BASE HEALTH 499.32 504
HEALTH GROWTH STAT 74 79

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Items

Coin line, Spellthief's Edge line, and Targon's Shield line

Similar to the base stat adjustments, we also want to make sure that supports have the ability to spec into Bandit. To make it less of a direct rune tradeoff, we're pushing that passive into support items.
HEY! All support starting items now have Bandit as a passive effect

Targon's Shield Line

The new runes have given many ranged supports much higher poke damage in the early game, making it more punishable for Tanks to cash their Spoils of War stacks. We're giving the heal on Targon's a small bump to ensure they still have ways to secure their gold.
SPOILS OF WAR Killing a minion with a Spoils of War charge heals for 2% of missing health in addition to the flat heal

Spellthief's Edge Line


Spellthief's Edge

GOLD 8 10
DAMAGE 10 13

Frost Fang, Frost Queen's Claim, Eye of the Watcher

DAMAGE 15 18
WOOPS We accidentally removed the 10% cooldown reduction from the tooltip, but we guarantee it is there.

Poacher's Dirk

Cost reduced. Camps poached to transform increased. Cooldown between camps removed.

Read the Jungle Experience section for context!
COMBINED COST 250 150 (500g total cost)
CAMPS NEED TO TRANSFORM 3 4
REMOVED Cooldown between camps taken

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Experience

Takedown Experience

When we implemented the team-catchup experience, we'd intended it as a mechanic to keep supports relevant in levels, but the impact has largely been to snowball teams which are already ahead.
[REMOVED] NO LONGER RELEVANT Earning a kill or assist while below your team’s average level no longer grants bonus experience

Jungle XP

Comeback jungle experience is important in ensuring that an early game deficit isn't too hard to come back from, but at the moment it's creating some weird patterns. First, it's just too much overall, so we're cutting the total amount significantly. Second, linking it to little monsters has made one side of the map (Raptors and Krugs) disproportionately important to secure. Putting the bonus experience on the large monsters instead balances the sides out, while also making it more rewarding to counter-jungle.

We're also taking this moment to standardize jungle cs indicators. Because camps had wildly different numbers of monsters in them, cs becomes a pretty poor marker of gold. Is the enemy jungler outfarming you or have they just taken Krugs and Raptors twice? With this change it should be easier to ballpark a jungler's strength/lead from comparative cs.
COMEBACK EXPERIENCE 30 XP per level behind on any monster 50 XP per level behind only on Large or Epic Monsters
[REMOVED] First clear experience reduction no longer applies to Wolf camp or small Razorbeaks
DING You'll now be able to reach level 2 by starting at the Wolf camp
GROMP FIRST CLEAR EXPERIENCE REDUCTION 25% 50%
RED BRAMBLEBACK 200 experience 180 experience
BLUE SENTINEL 200 experience 180 experience
TRACKING All camps are now worth 4 monsters (e.g. Gromp = 4 monsters, Little Razorbeaks are 0.4 monsters)

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Extra damage to minions

With the removal of masteries that brought a bit of PvE damage to the table, we wanted to ensure that champions didn't feel overly weak against lane minions. We will be continuing to evaluate the power of this as we see adjustments to Runes and champion changes.
IT HURTS Basic attacks deal 5 bonus damage to lane minions

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There's a lot of waiting around at the start of the game, and even with invades, there's still some downtime. We're trying to reduce the idle time, so you'll see things like Bard Chimes, Skarner's Crystals, and Smite Cooldown being enabled a little bit quicker. To compensate those 10 seconds, the Homestart effect is also a tad stronger
GAME START TIME 1 minute and 20 seconds 1 minute and 10 seconds
SUPPAH FAST Homestart effect when the game starts is stronger now

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Champ Select

We're temporarily adding 15 seconds to the "Select Loadout" part of champion select to give people more time to pick their Runes.

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Uncapped Leveling

The level 30 level cap has been removed, and the new cap is… infinity!

Instead of getting IP after every game, you'll receive a capsule each time you level up. Capsules almost always contain champion shards. Exceptions to this will be on certain milestone levels such as 50, 75, 100, etc, where you can get extra goodies. When these levels are reached, you'll get exclusive rewards to show off your status in-game. These rewards include a special high-level ward skin, milestone emotes which you can upgrade using blue essence, and at very high milestone levels, maybe even a gemstone.

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IP turns into Blue Essence

We're connecting the leveling and loot systems by merging IP and blue essence. The newer, bluer essence will work in all the places IP and BE worked before, including loot and the champion store. Everything in the store will cost the same as it did in the old, IP-based system—for example, a newer champ like Kayn will be 6300 BE.

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Level 1 through 30

We’re shortening the time it takes to get to level 30. For more info on changes to leveling, check out the preseason FAQ

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Changes to boosts

IP boosts are being removed from the store. XP boosts will still be available. Any active IP boosts will get automatically converted to XP boosts.

With rewards being tied to leveling up, XP boosts helps increasing the speed you unlock content (you'll level faster, thus earn capsules faster). To reflect this, we’ll be increasing the price of XP boosts to be closer to the value of an IP boosts. Check out the new price table in the FAQ.

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Rotating Game Mode

Claim the incredible power of Ascension to conquer the Crystal Scar of Shurima. Ascension is now live daily from 10 Nov 2017 - 14 Nov 2017 at 13:00 SGT to 06:00 SGT and 17 Nov 2017 - 21 Nov 2017 at 13:00 SGT to 06:00 SGT
TL;DR:
  • Go 5v5 to claim the incredible power of Ascension by taking down Ancient Ascendant Xerath. Use Ascension to conquer the Crystal Scar of Shurima.
  • First team to reach 200 points wins. Score:
    • 1 point for champion kills.
    • 3 points for capturing a Shuriman relic.
    • 5 points for landing the killing blow on an Ascended champion.
    • 2 points for each kill you acquire while Ascended.
Go forth. Conquer. Ascend.

Ascension Changelist

You can now use Enhanced Recall from anywhere on the map while in the play space

NO HEALS Fountain healing is still disabled.
I JUST DIED FOR THAT This change enables you to shop and buy items during the game, without having to die to do it.

Runes Reforged is now available on Ascension

You can customize and select your runes, however we have swapped out some of the runes that are not compatible with Ascension by default; if you have these particular runes in your page, they will be automatically swapped for you once in game

Waterwalking

Waterwalking gives you movement speed while walking in the River, which wasn’t useful in the desert. Waterwalking will become Scorch, which allows your next ability to set the champion on fire, dealing damage.

Zombie Ward

Zombie Ward spawns a new, allied ward wherever you kill an enemy ward (or a new allied ward when your allied wards expire); however, there are no wards in Ascension… so, we’re testing out Ghost Poro. Ghost Poro allows you to summon a poro after entering a brush. The poro will stay behind and give you vision until you summon a new one, or until an enemy scares it away.

If Ghost Poro doesn’t happen, we’ll be swapping Zombie Ward out for something more useful regardless.

Minion Dematerializer

Minion Dematerializer lets you kill and absorb lane minions… if you had any! So you'll be getting Future’s Market instead. Future's Market lets you enter debt to the shopkeeper to buy items. Careful with those interest rates!

Kleptopmancy

Kleptomancy lets you auto attack champions and get gold and potentially consumables. However, since we balance gold and disable consumables in Ascension, we’ve disabled this rune as well. You'll be getting Glacial Augment, which gives your auto attacks a slow effect on champions. If you slow them with an active item, it’ll freeze the ground around them for five seconds.

Demolish

Demolish allows you to make powerful attacks against turrets. The only turret that exists in Ascension is Azir’s, when Xerath is de-spawned, so we’ve disabled this rune.The one you'll be getting instead is Font of Life, which allows you to mark an enemy when you have impaired their movement. Allied champions will heal when they attack marked enemies.

Overgrowth

Overgrowth increases your maximum HP for monsters and minions dying near you, but there are no monsters or minions in Ascension. There's always Second Wind though, which allows you to heal for some amount of your missing HP after being hit by an enemy champion.

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Skins Bugfixes

  • Snow Bunny Nidalee's legacy border has been restored
  • River Spirit Nami's Tidecaller's Blessing (E) once again has on-hit SFX
  • Shields now follow Dark Star Varus' model during his recall animation
  • Tundra/Grey/Hyena/Marauder Warwick no longer has classic green idle VFX on their backs
  • Arcade Miss Fortune Chromas no longer have parent skin textures on her guns during death animation
  • Katarina and all of her skins’ SFX have been restored and are no longer quiet
  • Death Sworn Katarina's smoke VFX on her daggers during her Recall (B) no longer appear below the ground
  • Death Sworn Viktor no longer uses classic SFX during his joke animation
  • Scorched Earth Renekton no longer has missing ember VFX when using Cull of the Meek (E) with 50+ fury
  • Surprise Party Amumu's Curse of the Sad Mummy (R) can no longer be heard in Fog of War
  • Death Sworn Viktor's character texture now scales with character quality

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Emotes in Loot

Emotes are now available to drop in Hextech crafting.

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Upcoming Skins & Chromas

The following chromas will be released in patch 7.22:

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