Patch 8.21 Notes24.10.2018

On 25 October 2018, starting from 03:30 AM (GMT +8), ranked queues will be disabled in preparation for patch 8.21. At 05:00 AM (GMT +8), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds to be prepped and ready by 12:00 PM (GMT +8).

Welcome to 8.21! This patch continues the recent trend of lighter tuning: With preseason coming in about a month, we're avoiding bigger changes that may go completely sideways once the meta shifts. So for now, the name of the game is keeping things stable through the end of the season. We'll get out of your way up here—go read all the stuff below and keep pushing toward your ranked goals!
Paul "Aether" Perscheid

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Patch Highlights

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Champions

Alistar

Health decreased.

Alistar's all-in threat is one of the main reasons to pick him, but enemies should be able to punish him for overly greedy dives. Increasing the cow's vulnerability to poke reduces the number of fights he should take, and he'll be generally more susceptible to enemy ganks and dying on the way out from a bad skirmish.

Base stats

HEALTH 613 573

Ashe

Passive slow increased. E pings enemy champions it spots.

We're giving Ashe more power in ways that emphasize her unique strengths as a utility marksperson rather than escalating the DPS race.

Passive - Frost Shot

SLOW 10% - 20% (lvl 1-18) 15% - 30% (lvl 1-18)
SLOW CRIT MULTIPLIER Triple Double (slow amount unchanged due to base slow buff)

E - Hawkshot

HEY Hawkshot now pings enemies it spots if your team didn't already have vision of them
FEATHERY Hawkshot vision trail duration very slightly increased to address a bug where the trail sometimes wouldn't show up on the minimap (vision duration at the destination unchanged)

Bugfixes

FROSTY Fixed a bug that made Runaan's Hurricane bolts fired by Q - Ranger's Focus invisible

Aurelion Sol

Health decreased. Health regen increased.

We're making the space noodle more fragile when he's caught mid-roam or all-inned, but giving him a little more regen to mitigate the health loss if he's stuck farming in lane for extended periods of time.

Base stats

HEALTH 562 510
HEALTH REGEN 6.5 7

Draven

Q bugfixin'.

While not technically balance changes, these bugfixes address some busted interactions that made it harder for Draven to gloriously execute his enemies.

Q - Spinning Axe

BUGFIX Fixed a bug where Draven's basic attack couldn't crit if it switched from a normal basic attack to a Q-empowered attack during wind-up due to Draven catching an axe
BUGFIX Fixed a bug where Draven would lose his Spinning Axe if his basic attack switched to a Q-empowered attack during wind-up and was then cancelled due to Draven's target dying the instant the attack would have fired. (This fix went out in 8.19. Did you notice?)

Ezreal

W damage increased late.

Ez's new W isn't packing as much of a punch as we'd like.

W - Essence Flux

BASE DAMAGE 75/120/165/210/255 75/125/175/225/275

Bugfixes

KEEP MOVING Double-pressing Ezreal's abilities no longer cancels movement commands

Irelia

Movement speed reduced.

This should push Irelia to rely more on Bladesurge's mobility to maneuver through a fight.

Base stats

MOVEMENT SPEED 340 335

Ivern

Movement speed increased. E shield increased. W on-hit damage increased early.

Ivern's weak state isn't the result of any one particularly glaring shortcoming, so we're buffing him up along a few vectors to make him better across a variety of situations.

Base stats

MOVEMENT SPEED 325 330

W - Brushmaker

ON-HIT DAMAGE 20/30/40/50/60 (+0.3 ability power) 30/37.5/45/52.5/60 (+0.3 ability power)

E - Triggerseed

SHIELD 75/110/145/180/215 80/115/150/185/220

Kai'Sa

Passive proc scaling decreased. Ultimate shield duration decreased.

Shrinking AP Kai'Sa's tank shredding sharpens the tradeoffs she makes for investing in more powerful defensive AP items (Banshee's, Zhonya's), while shortening Killer Instinct's shield duration means Kai'Sa won't just kill you before it falls off.

Passive - Second Skin

PROC DAMAGE 15% (+3.75% per 100 ability power) target's missing health 15% (+2.5% per 100 ability power) target's missing health

R - Killer Instinct

SHIELD DURATION 3 seconds 2 seconds

Karma

W root duration increased early.

For how much risk Karma puts herself in to make aggressive early-game plays with Focused Resolve's root, the payoff could be higher.

W - Focused Resolve

ROOT DURATION 1/1.25/1.5/1.75/2 seconds 1.4/1.55/1.7/1.85/2 seconds
EMPOWERED DURATION BONUS +0.5/0.75/1/1.25 seconds at Mantra ranks 1-4 (unchanged)

Karthus

W cooldown and cost decreased. R cost decreased.

Wall of Pain is Karthus's best tool for setting up trades in lane, and a lower cooldown will help him keep enemies dancing. From there, lower mana costs give Karthus a bit more freedom with his item choices without being as punished for going light on mana. (Yes, we're aware Requiem doesn't cost mana while Karthus is in passive.)

W - Wall of Pain

COOLDOWN 18 seconds 15 seconds
COST 100 mana 70 mana

R - Requiem

COST 150/175/200 mana 100 mana at all ranks

Nunu & Willump

Bugfixin' and rescriptin'.

We've recoded Nunu & Willumps's abilities to address a number of bugs, particularly with Biggest Snowball Ever!. While your overall experience shouldn't be drastically different, there are a few improvements worth noting.

Passive - Call of the Freljord

FOLLOW THROUGH Nunu & Willump's basic attack no longer cancels if Call of the Freljord expires during the attack's wind-up

Q - Consume

BROKEN TOOTH Nunu no longer heals if Consume is blocked by a spell shield

W - Biggest Snowball Ever!

(SNOW)DRIFT Snowball hitbox and steering controls updated to make using W smoother and fix various bugs around the snowball colliding (or not) with stuff
SQUISH Rolling into small pets (ex. Shaco boxes, Yorick Mistwalkers) no longer causes the snowball to explode

R - Absolute Zero

CONSISTENCY Fixed a bug causing Absolute Zero's damage and slow to sometimes be slightly off at full channel

Zac

Q damage increased.

Extra oomph on Stretching Strikes helps Zac's early clear (looking at you, Scuttles) as well as making it more effective for builds that max Q second. (Reminder: This buff is twice as big as it looks since Zac either slaps the same enemy twice or smashes them into a second enemy.)

Q - Stretching Strikes

BASE DAMAGE 30/40/50/60/70 40/55/70/85/100

Zoe

Q damage increased late. E cooldown decreased late.

Zoe's been in a rough spot for a while—particularly at average skill levels—due to the nerfs we made a while back when addressing the frustration of playing against her. At that time, we said Zoe should deal less damage when she doesn't land her skillshots. So we're buffing her skillshots this patch.

Q - Paddle Star

BASE DAMAGE 50/75/100/125/150 50/80/110/140/170

E - Sleepy Trouble Bubble

COOLDOWN 16/15.5/15/14.5/14 seconds 16/15/14/13/12 seconds

Gragas Audio Clarity Updates

Audio for Gragas's base skin and skins that use base SFX has been updated, with an eye ear toward improved clarity!
BASIC ATTACKS Audio now changes based on whether Gragas hits stone, wood, metal, or people
Q - BARREL ROLL New audio on barrel roll and when max charge state is reached
W - DRUNKEN RAGE Activation audio is clearer
E - BODY SLAM Collision audio updated
R - EXPLOSIVE CASK On-cast audio clarity improved

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Camouflage

We're shipping a few improvements to how camouflage (the stealth where nearby enemy champs can see you) works behind the scenes. You shouldn't notice any difference for the most part, but there's one big exception. As part of our cleanup work, turrets no longer block line of sight, since they don't block line of sight for anything else.
CAN'T HIDE Turrets no longer block line of sight for camouflage abilities, meaning if a camo'd enemy champ is on the other side of a turret from you, you'll now be able to see them if they're in range.
AFFECTED ABILITIES Evelynn's Passive - Demon Shade, Rengar's R - Thrill of the Hunt, Pyke's W - Ghostwater Dive, and Twitch's Q - Ambush

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Items

Edge of Night

Costs less. Veil channel time decreased.

Shortening Edge of Night's channel time creates more opportunities for users to capitalize on an opportunity or react to a well-spotted gank, and we're tossing in a cost reduction to sweeten the deal.
COST 3100 gold (725 gold combine cost) 3000 gold (625 gold combine cost)
VEIL CHANNEL TIME 1.5 seconds 1 second

Essence Reaver

Costs less.

A lower price point won't massively widen the number of champs who want to pick up an Essence Reaver, but it'll help ER builds compete with other options.
COST 3200 gold (450 gold combine cost) 3000 gold (250 gold combine cost)

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On My Way Ping Audio

We've updated the audio for OMW pings to include two new pieces of information!
WHERE ARE YOU OMW ping audio processing now indicates the distance between the ping and the player who pinged. The further away the player is from their ping, the more muffled and slightly delayed the audio will be.
WHERE AM I OMW ping volume indicates now the distance between the ping and you, the listener

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HUD Font Size

Last patch, we put in a change to address two HUD font issues: The way fonts scaled made them slightly blurry (and a little bigger-feeling), and fonts just weren't correctly scaling with HUD size. Though our changes made the HUD “correct,” many of you let us know that the text felt too small in the aftermath. So we're increasing font sizes to bring things to a happy medium between the corrected 8.20 sizes and the ones everyone's been used to.
HUD FONT SIZE Increased!

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Bugfixes

  • Fixed a bug where, while changing your secondary runes one after another, you could end up changing the same selection twice rather than changing both rune selections
  • Ziggs' R - Mega Inferno Bomb tooltip now indicates the amount of damage done in the outer ring
  • Boots of Swiftness now properly reduce the self-slow on Pyke's Q - Bone Skewer
  • Zyra's plants no longer attempt to target stuff without health bars (ex. Jarvan's flag, Thresh's lantern)
  • The Surrender countdown bar has been visually restored. Not that you noticed this bug anyway because you'd never surrender, right?
  • A bunch of other bugfixes sprinkled throughout the rest of the patch notes above!

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Upcoming Skins & Chromas

The following Tales from the Rift skins will be released this patch. Grab the League Displays app for full-res splash!


The K/DA skins will be released later this patch at the Worlds Season 2018 Event afterparty. Grab the League Displays app for full-res splash!

Unlock K/DA Kai'Sa Prestige Edition for 2500 Worlds Tokens later this patch at the Worlds Season 2018 Event afterparty (tokens expire on December 3rd at 11:59 PM). This is a completely separate skin from K/DA Kai'Sa—you can unlock Prestige Edition without owning the regular skin. Grab the League Displays app for full-res splash!

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