Patch 8.22 Notes07.11.2018

On 8 November 2018, starting from 04:30 AM (GMT +8), ranked queues will be disabled in preparation for patch 8.22. At 06:00 AM (GMT +8), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds to be prepped and ready by 12:00 PM (GMT +8).

Welcome to the last patch before preseason! It's been a relatively quiet couple of months, but 8.22 revs the gameplay engine back up with a few bigger changes (Pyke and Time Warp Tonic). Worlds has come to an end and the foundations for the next year of League are dropping in a few weeks, so gather your strength and make the final push toward your 2018 goals!
Paul "Aether" Perscheid

Back to top

Patch Highlights

Back to top

Champions

Akali

Last-hit assistance removed. W cooldown increased early. R damage decreased early; increased late.

With Akali's initial (re)learning curve pretty far back in the rear-view mirror, we're reducing several margins for error. Less reliable income, access to Shroud's protection, and executes in lane will force the Rogue Assassin to work harder to secure an early advantage. A late-game damage lift, on the other hand, allows Akalis who pass these challenges to press their advantage harder.

General

removedCHEATER CHEATER No longer has 4 last-hit assistance

W - Twilight Shroud

COOLDOWN 17/15.5/14/12.5/11 seconds 21/18.5/16/13.5/11 seconds

R - Perfect Execution

BASE DAMAGE 100/150/200 85/150/215

Fiora

Small improvement to Lunge targeting.

Someone said to us "Hey, it's weird that Lunge doesn't focus the target who gives Fiora a big heal circle when they die." We said "Yeah that's weird," and then made this change.

Q - Lunge

PRIORITIES Lunge still prioritizes R Vitals then P Vitals, but now prioritizes an R-affected target next even without a Vital to proc
LESSER PRIORITIES After the above prioritization, Lunge looks for a low-health champion in range, last-hittable minion in range, champion in range, then nearest unit (unchanged)

Jhin

Bugfixin'.

A thematically resonant number of fixes for Jhin.

Passive - Whisper

ONE Jhin's movement speed bonus on crit is now determined based on his attack speed when the basic attack fires, rather than when it hits
TWO If Jhin crits multiple times in a row, his movement speed bonus is now recalculated for each crit, rather than each crit refreshing the duration of the first crit's bonus
THREE Fixed a bug where Jhin was getting an empowered haste off his first Hail of Blades attack (the one that procs it). This is a fix to the fix we released in 8.20 which only corrected the AD conversion portion of this interaction.
FOUR Fixed a bug where Jhin was NOT getting an empowered haste off his third Hail of Blades attack

LeBlanc

W damage decreased.

If you think this looks like an oddly light nerf to LeBlanc... you're right. The Deceiver will remain on the strong side for patch 8.22. Next patch's preseason changes will indirectly nerf her by giving opposing squishies a way to load into game with significant amounts of magic resist. (Spoilers!)

W - Distortion

BASE DAMAGE 85/125/165/205/245 75/115/155/195/235

Maokai

E cooldown decreased; damage increased early.

While this change is useful all-around, it'll especially help Maokai clear the jungle.

E - Sapling Toss

DAMAGE 6/6.5/7/7.5/8% target's max health 7/7.25/7.5/7.75/8% target's max health
COOLDOWN 11 seconds 10 seconds

Nunu & Willump

AD increased. Q heal from champs increased.

Since their update, Nunu and Willump have been sitting in a somewhat lackluster spot. Last patch's usability/quality-of-life changes didn't bring them up, so we're taking a more direct approach to get the Boy and his Yeti onto more competitive footing.

Base stats

BASE ATTACK DAMAGE 57 61

Q - Consume

BASE HEAL 37.5/60/82.5/105/127.5 (+0.35 ability power)(+5% bonus health) 60/96/132/168/204 (+0.56 ability power)(+8% bonus health)
HEAL VS NON-CHAMPS 200% base heal 125% base heal (values unchanged)

Pyke

Grey health no longer scales with max health but scales harder off AD. W movement speed decreased; scales with lethality instead of AD. E stun scales with lethality instead of rank. R scales with lethality.

We put abundant utility into Pyke's kit to support a high-risk, high-reward playstyle, but with his builds frequently leaning on tanky pickups, there's not much of a dangerous line to walk. The changes below tie his utility to offensive scaling rather than baseline values so safer builds won't get the same explosive payoffs that aggro Pyke delivers. A few mana cost reductions should ease that transition away from Ancient Coin and Frozen Heart back into riskier pickups.

General

RECOMMENDED ITEMS Updated!

Passive - Gift of the Drowned Ones

MAXIMUM GREY HEALTH 25% max health + 21% per 100 bonus attack damage, up to 50% 80 health + 8 health per 1 bonus attack damage, up to 60% max health

W - Ghostwater Dive

COST 75 mana 50 mana
MOVEMENT SPEED 60/65/70/75/80% (+4% per 100 bonus attack damage) 40% at all ranks (+1.5% per 1 lethality)

E - Phantom Undertow

COST 50 mana 40 mana
STUN 1.1/1.2/1.3/1.4/1.5 seconds 1.1 seconds at all ranks + 0.1 seconds per 10 lethality

R - Death From Below

newLETHALITY RATIO Execute threshold (and damage done if target isn't within the threshold) increases by 1.5 per 1 lethality

Trundle

Q damage increased.

Previous nerfs took too big a bite out of the Troll King's strength so we're returning some of the dueling prowess we removed earlier in the season. Chomp chomp.

Q - Chomp

BASE DAMAGE 20/30/40/50/60 20/35/50/65/80
RATIO 0/0.1/0.2/0.3/0.4 total attack damage 0.1/0.2/0.3/0.4/0.5 total attack damage

Viktor

Q discharge base damage decreased late; ratio increased. R damage decreased; ratio increased.

We're shifting some of Viktor's damage from base values into ratios so he pays a higher tradeoff for building into survivability and utility, rather than offense.

Q - Siphon Power

DISCHARGE BASE DAMAGE 20/50/80/110/140 20/45/70/95/120
DISCHARGE RATIO 1.0 total attack damage + 0.5 ability power 1.0 total attack damage + 0.55 ability power

R - Chaos Storm

BASE DAMAGE PER TICK 150/250/350 130/210/290
RATIO PER TICK 0.7 ability power 0.85 ability power

Back to top

Runes

updatedTime Warp Tonic

Potion and biscuit regen is front-loaded but no longer extended. No longer affects elixirs.

We like having a rune that alters the way you think about consumables, but Time Warp Tonic's added so much extra sustain to mid and top laners (via Corrupting Potion) that it's become near-mandatory for scaling champs. It also boosts the strength of Biscuit Delivery so much that the two runes are almost always picked together, effectively eliminating a choice in Inspiration rune setups. Front-loaded�rather than extended�regen moves Tonic out of lane attrition (keep yourself topped off for longer) into combat utility (pop a potion for a small heal).

PS: No one really caught onto this, but three minutes of +5% movement speed was kind of bonkers. We're removing Tonic's interaction with elixirs before it becomes a major abuse case.
newCHUGGING Consuming a potion or biscuit grants 50% of its health and/or mana restoration immediately but prevents that consumable from being used again until the effect ends. Health/mana per tick is then reduced by half for the effect's regular duration.
removedSIPPING Potions, biscuits, and elixirs no longer last 20% longer
SUGAR RUSH You still gain 5% movement speed while under the effect of a potion or biscuit
removedBOTTLE SERVICE Time Warp Tonic no longer affects elixirs

Back to top

Bugfixes

  • Kennen no longer stops moving after casting W - Electrical Surge
  • LeBlanc is no longer missing VFX and SFX during Q - Sigil of Malice
  • Shaco boxes and Azir soliders no longer play their respective champion's death audio instead of their own
  • Twisted Fate's E - Stacked Deck no longer breaks if TF uses the empowered attack on a Teemo shroom
  • Passive SFX are no longer missing when Ravenborn LeBlanc comes out of stealth.
  • SFX for Star Guardian Soraka have been restored
  • SFX have been restored for Count Kledula�s Q - Bear Trap on a Rope
  • Trick or Treat Ekko�s joke bat now remains a consistent size throughout the duration of the emote
  • Dragon Trainer Heimerdinger no longer has redundant death SFX
  • Dragon Trainer Heimerdinger is no longer missing dance SFX
  • Reconnecting during homeguard as a Star Guardian skin no longer causes SFX to linger
  • Officer Vi�s baton no longer flies up out of place at the start of the animation
  • Star Guardian and Pool Party Lulu�s R - Wild Growth VFX no longer clip on elevated terrain.

Back to top

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash!

The following chromas will be released this patch:

Back to top